QForwardRenderer Class
(Qt3DExtras::QForwardRenderer)The QForwardRenderer provides a default FrameGraph implementation of a forward renderer. 更多...
头文件: | #include <QForwardRenderer> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.7 |
Instantiated By: | ForwardRenderer |
基类: | Qt3DRender::QTechniqueFilter |
属性
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- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QForwardRenderer(Qt3DCore::QNode *parent = nullptr) | |
~QForwardRenderer() | |
Qt3DCore::QEntity * | camera() const |
QColor | clearColor() const |
QSize | externalRenderTargetSize() const |
float | gamma() const |
bool | isFrustumCullingEnabled() const |
QObject * | surface() const |
QRectF | viewportRect() const |
- 6 个公有函数继承自 Qt3DRender::QTechniqueFilter
- 1 个公有函数继承自 Qt3DRender::QFrameGraphNode
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setCamera(Qt3DCore::QEntity *camera) |
void | setClearColor(const QColor &clearColor) |
void | setExternalRenderTargetSize(const QSize &size) |
void | setFrustumCullingEnabled(bool enabled) |
void | setGamma(float gamma) |
void | setSurface(QObject *surface) |
void | setViewportRect(const QRectF &viewportRect) |
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | cameraChanged(Qt3DCore::QEntity *camera) |
void | clearColorChanged(const QColor &clearColor) |
void | externalRenderTargetSizeChanged(const QSize &size) |
void | frustumCullingEnabledChanged(bool enabled) |
void | gammaChanged(float gamma) |
void | surfaceChanged(QObject *surface) |
void | viewportRectChanged(const QRectF &viewportRect) |
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
其他继承的成员
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 1 个受保护的函数继承自 Qt3DRender::QFrameGraphNode
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
The QForwardRenderer provides a default FrameGraph implementation of a forward renderer.
Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer one object at a time shading each one as it goes.
QForwardRenderer is a single leaf FrameGraph tree which contains a Qt3DRender::QViewport, a Qt3DRender::QCameraSelector, and a Qt3DRender::QClearBuffers. The QForwardRenderer has a default requirement filter key whose name is "renderingStyle" and value "forward". If you need to filter out your techniques, you should do so based on that filter key.
By default the viewport occupies the whole screen and the clear color is white. Frustum culling is also enabled.
属性
camera : Qt3DCore::QEntity *
Holds the current camera entity used to render the scene.
Note: A camera is a QEntity that has a QCameraLens as one of its components.
访问函数:
Qt3DCore::QEntity * | camera() const |
void | setCamera(Qt3DCore::QEntity *camera) |
Notifier signal:
void | cameraChanged(Qt3DCore::QEntity *camera) |
clearColor : QColor
Holds the current clear color of the scene. The frame buffer is initialized to the clear color before rendering.
访问函数:
QColor | clearColor() const |
void | setClearColor(const QColor &clearColor) |
Notifier signal:
void | clearColorChanged(const QColor &clearColor) |
externalRenderTargetSize : QSize
访问函数:
QSize | externalRenderTargetSize() const |
void | setExternalRenderTargetSize(const QSize &size) |
Notifier signal:
void | externalRenderTargetSizeChanged(const QSize &size) |
frustumCulling : bool
Indicates if the renderer applies frustum culling to the scene.
访问函数:
bool | isFrustumCullingEnabled() const |
void | setFrustumCullingEnabled(bool enabled) |
Notifier signal:
void | frustumCullingEnabledChanged(bool enabled) |
gamma : float
Holds the gamma value the renderer applies to the scene.
访问函数:
float | gamma() const |
void | setGamma(float gamma) |
Notifier signal:
void | gammaChanged(float gamma) |
surface : QObject *
Holds the current render surface.
访问函数:
QObject * | surface() const |
void | setSurface(QObject *surface) |
Notifier signal:
void | surfaceChanged(QObject *surface) |
viewportRect : QRectF
Holds the current normalized viewport rectangle.
访问函数:
QRectF | viewportRect() const |
void | setViewportRect(const QRectF &viewportRect) |
Notifier signal:
void | viewportRectChanged(const QRectF &viewportRect) |