QSGAbstractRenderer Class

QSGAbstractRenderer gives access to the scene graph nodes and rendering of a QSGEngine. 更多...

头文件: #include <QSGAbstractRenderer>
qmake: QT += quick
开始支持版本: Qt 5.4
基类: QObject

公有类型

flags ClearMode
enum ClearModeBit { ClearColorBuffer, ClearDepthBuffer, ClearStencilBuffer }

公有函数

QColor clearColor() const
ClearMode clearMode() const
QRect deviceRect() const
QMatrix4x4 projectionMatrix() const
virtual void renderScene(GLuint fboId = 0) = 0
QSGRootNode *rootNode() const
void setClearColor(const QColor &color)
void setClearMode(ClearMode mode)
void setDeviceRect(const QRect &rect)
void setDeviceRect(const QSize &size)
void setProjectionMatrix(const QMatrix4x4 &matrix)
void setProjectionMatrixToRect(const QRectF &rect)
void setRootNode(QSGRootNode *node)
void setViewportRect(const QRect &rect)
void setViewportRect(const QSize &size)
QRect viewportRect() const
  • 32 个公有函数继承自 QObject

信号

其他继承的成员

  • 1 个属性继承自 QObject
  • 1 个公有槽函数继承自 QObject
  • 1 个公有变量继承自 QObject
  • 10 个静态公有成员继承自 QObject
  • 9 个受保护的函数继承自 QObject
  • 2 个受保护的变量继承自 QObject

详细描述

QSGAbstractRenderer gives access to the scene graph nodes and rendering of a QSGEngine.

A QSGAbstractRenderer created by a QSGEngine allows you to set your QSGNode tree through setRootNode() and control the rendering viewport through setDeviceRect(), setViewportRect() and setProjectionMatrixToRect(). You can finally trigger the rendering to the desired framebuffer through renderScene().

The QSGAbstractRenderer is only available when used with a QSGEngine and isn't exposed when used internally by QQuickWindow.

参见 QSGEngine and QSGNode.

成员类型

enum QSGAbstractRenderer::ClearModeBit
flags QSGAbstractRenderer::ClearMode

Used with setClearMode() to indicate which buffer should be cleared before the scene render.

ConstantValueDescription
QSGAbstractRenderer::ClearColorBuffer0x0001Clear the color buffer using clearColor().
QSGAbstractRenderer::ClearDepthBuffer0x0002Clear the depth buffer.
QSGAbstractRenderer::ClearStencilBuffer0x0004Clear the stencil buffer.

The ClearMode type is a typedef for QFlags<ClearModeBit>. It stores an OR combination of ClearModeBit values.

参见 setClearMode() and setClearColor().

成员函数

QColor QSGAbstractRenderer::clearColor() const

Returns the color that clears the framebuffer at the beginning of the rendering.

参见 setClearColor() and clearMode().

ClearMode QSGAbstractRenderer::clearMode() const

Flags defining which attachment of the framebuffer will be cleared before each scene render.

参见 setClearMode() and clearColor().

QRect QSGAbstractRenderer::deviceRect() const

Returns the device rect of the surface being rendered to.

参见 setDeviceRect().

QMatrix4x4 QSGAbstractRenderer::projectionMatrix() const

Returns the projection matrix

参见 setProjectionMatrix() and setProjectionMatrixToRect().

[pure virtual] void QSGAbstractRenderer::renderScene(GLuint fboId = 0)

Render the scene to the specified fboId

If fboId isn't specified, the scene graph will be rendered to the default framebuffer. You will have to call QOpenGLContext::swapBuffers() yourself afterward.

The framebuffer specified by fboId will be bound automatically.

参见 QOpenGLContext::swapBuffers() and QOpenGLFramebufferObject::handle().

QSGRootNode *QSGAbstractRenderer::rootNode() const

Returns the root of the QSGNode scene.

参见 setRootNode().

[signal] void QSGAbstractRenderer::sceneGraphChanged()

This signal is emitted on the first modification of a node in the tree after the last scene render.

void QSGAbstractRenderer::setClearColor(const QColor &color)

Use color to clear the framebuffer when clearMode() is set to QSGAbstractRenderer::ClearColorBuffer.

参见 clearColor() and setClearMode().

void QSGAbstractRenderer::setClearMode(ClearMode mode)

Defines which attachment of the framebuffer should be cleared before each scene render with the mode flag.

参见 clearMode() and setClearColor().

void QSGAbstractRenderer::setDeviceRect(const QRect &rect)

Sets rect as the geometry of the surface being rendered to.

参见 deviceRect().

void QSGAbstractRenderer::setDeviceRect(const QSize &size)

This is an overloaded function.

Sets the size of the surface being rendered to.

参见 deviceRect().

void QSGAbstractRenderer::setProjectionMatrix(const QMatrix4x4 &matrix)

Use matrix to project the QSGNode coordinates onto surface pixels.

参见 projectionMatrix() and setProjectionMatrixToRect().

void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect)

Convenience method that calls setProjectionMatrix() with an orthographic matrix generated from rect.

参见 setProjectionMatrix() and projectionMatrix().

void QSGAbstractRenderer::setRootNode(QSGRootNode *node)

Sets the node as the root of the QSGNode scene that you want to render. You need to provide a node before trying to render the scene.

Note: This doesn't take ownership of node.

参见 rootNode().

void QSGAbstractRenderer::setViewportRect(const QRect &rect)

Sets rect as the geometry of the viewport to render on the surface.

参见 viewportRect().

void QSGAbstractRenderer::setViewportRect(const QSize &size)

This is an overloaded function.

Sets the size of the viewport to render on the surface.

参见 viewportRect().

QRect QSGAbstractRenderer::viewportRect() const

Returns the rect of the viewport to render.

参见 setViewportRect().