QFinalState Class
The QFinalState class provides a final state. 更多...
头文件: | #include <QFinalState> |
qmake: | QT += core |
开始支持版本: | Qt 4.6 |
基类: | QAbstractState |
公有函数
QFinalState(QState *parent = Q_NULLPTR) | |
~QFinalState() |
- 3 个公有函数继承自 QAbstractState
- 32 个公有函数继承自 QObject
重新实现的受保护函数
virtual bool | event(QEvent *e) |
virtual void | onEntry(QEvent *event) |
virtual void | onExit(QEvent *event) |
- 3 个受保护的函数继承自 QAbstractState
- 9 个受保护的函数继承自 QObject
其他继承的成员
- 1 个属性继承自 QAbstractState
- 1 个属性继承自 QObject
- 1 个公有槽函数继承自 QObject
- 3 个信号继承自 QAbstractState
- 2 个信号继承自 QObject
- 11 个静态公有成员继承自 QObject
- 3 个受保护的函数继承自 QAbstractState
- 9 个受保护的函数继承自 QObject
详细描述
The QFinalState class provides a final state.
A final state is used to communicate that (part of) a QStateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a QState) is entered, the parent state's finished() signal is emitted. QFinalState is part of The State Machine Framework.
To use a final state, you create a QFinalState object and add a transition to it from another state. Example:
QPushButton button; QStateMachine machine; QState *s1 = new QState(); QFinalState *s2 = new QFinalState(); s1->addTransition(&button, SIGNAL(clicked()), s2); machine.addState(s1); machine.addState(s2); QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit())); machine.setInitialState(s1); machine.start();
参见 QState::finished().
成员函数
QFinalState::QFinalState(QState *parent = Q_NULLPTR)
Constructs a new QFinalState object with the given parent state.
QFinalState::~QFinalState()
Destroys this final state.
[virtual protected]
bool QFinalState::event(QEvent *e)
Reimplemented from QObject::event().
[virtual protected]
void QFinalState::onEntry(QEvent *event)
Reimplemented from QAbstractState::onEntry().
[virtual protected]
void QFinalState::onExit(QEvent *event)
Reimplemented from QAbstractState::onExit().