QDispatchCompute Class

(Qt3DRender::QDispatchCompute)

FrameGraph node to issue work for the compute shader on GPU 更多...

头文件: #include <QDispatchCompute>
qmake: QT += 3drender
开始支持版本: Qt 5.7
Instantiated By: DispatchCompute
基类: Qt3DRender::QFrameGraphNode

属性

公有函数

QDispatchCompute(Qt3DCore::QNode *parent = nullptr)
int workGroupX() const
int workGroupY() const
int workGroupZ() const

公有槽函数

void setWorkGroupX(int workGroupX)
void setWorkGroupY(int workGroupY)
void setWorkGroupZ(int workGroupZ)

信号

其他继承的成员

详细描述

FrameGraph node to issue work for the compute shader on GPU

A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand.

属性

workGroupX : int

Specifies X workgroup.

访问函数:

int workGroupX() const
void setWorkGroupX(int workGroupX)

Notifier signal:

void workGroupXChanged()

workGroupY : int

Specifies Y workgroup.

访问函数:

int workGroupY() const
void setWorkGroupY(int workGroupY)

Notifier signal:

void workGroupYChanged()

workGroupZ : int

Specifies Z workgroup.

访问函数:

int workGroupZ() const
void setWorkGroupZ(int workGroupZ)

Notifier signal:

void workGroupZChanged()

成员函数

QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent = nullptr)

The constructor creates an instance with the specified parent.