QNormalDiffuseMapMaterial Class
(Qt3DExtras::QNormalDiffuseMapMaterial)The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. 更多...
头文件: | #include <QNormalDiffuseMapMaterial> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.7 |
基类: | Qt3DRender::QMaterial |
派生类: |
属性
|
- 1 个属性继承自 Qt3DRender::QMaterial
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QNormalDiffuseMapMaterial() | |
QColor | ambient() const |
Qt3DRender::QAbstractTexture * | diffuse() const |
Qt3DRender::QAbstractTexture * | normal() const |
float | shininess() const |
QColor | specular() const |
float | textureScale() const |
- 4 个公有函数继承自 Qt3DRender::QMaterial
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setAmbient(const QColor &ambient) |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
void | setNormal(Qt3DRender::QAbstractTexture *normal) |
void | setShininess(float shininess) |
void | setSpecular(const QColor &specular) |
void | setTextureScale(float textureScale) |
- 1 个公有槽函数继承自 Qt3DRender::QMaterial
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
void | normalChanged(Qt3DRender::QAbstractTexture *normal) |
void | shininessChanged(float shininess) |
void | specularChanged(const QColor &specular) |
void | textureScaleChanged(float textureScale) |
- 1 个信号继承自 Qt3DRender::QMaterial
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
受保护的函数
QNormalDiffuseMapMaterial(QNormalDiffuseMapMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
其他继承的成员
详细描述
The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
属性
ambient : QColor
Holds the current ambient color.
访问函数:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
diffuse : Qt3DRender::QAbstractTexture *
Holds the current diffuse map texture.
By default, the diffuse texture has these properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap modeM
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | diffuse() const |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
Notifier signal:
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
normal : Qt3DRender::QAbstractTexture *
Holds the current normal map texture.
By default, the normal texture has the following properties:
- Linear minification and magnification filters
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | normal() const |
void | setNormal(Qt3DRender::QAbstractTexture *normal) |
Notifier signal:
void | normalChanged(Qt3DRender::QAbstractTexture *normal) |
shininess : float
Holds the current shininess as a float value.
访问函数:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
specular : QColor
Holds the current specular color.
访问函数:
QColor | specular() const |
void | setSpecular(const QColor &specular) |
Notifier signal:
void | specularChanged(const QColor &specular) |
textureScale : float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
访问函数:
float | textureScale() const |
void | setTextureScale(float textureScale) |
Notifier signal:
void | textureScaleChanged(float textureScale) |
成员函数
QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QNormalDiffuseMapMaterial.
[protected]
QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(QNormalDiffuseMapMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
QNormalDiffuseMapMaterial::~QNormalDiffuseMapMaterial()
Destroys the QNormalDiffuseMapMaterial instance.