QNormalDiffuseMapAlphaMaterial Class
(Qt3DExtras::QNormalDiffuseMapAlphaMaterial)The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. 更多...
头文件: | #include <QNormalDiffuseMapAlphaMaterial> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.7 |
基类: | Qt3DExtras::QNormalDiffuseMapMaterial |
公有函数
QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QNormalDiffuseMapAlphaMaterial() |
- 6 个公有函数继承自 Qt3DExtras::QNormalDiffuseMapMaterial
- 4 个公有函数继承自 Qt3DRender::QMaterial
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
其他继承的成员
- 6 个属性继承自 Qt3DExtras::QNormalDiffuseMapMaterial
- 1 个属性继承自 Qt3DRender::QMaterial
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
- 6 个公有槽函数继承自 Qt3DExtras::QNormalDiffuseMapMaterial
- 1 个公有槽函数继承自 Qt3DRender::QMaterial
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
- 6 个信号继承自 Qt3DExtras::QNormalDiffuseMapMaterial
- 1 个信号继承自 Qt3DRender::QMaterial
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
成员函数
QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QNormalDiffuseMapAlphaMaterial.
QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()
Destroys the QNormalDiffuseMapAlphaMaterial instance.