QSGTextureProvider Class
The QSGTextureProvider class encapsulates texture based entities in QML. 更多...
头文件: | #include <QSGTextureProvider> |
qmake: | QT += quick |
基类: | QObject |
公有函数
virtual QSGTexture * | texture() const = 0 |
- 32 个公有函数继承自 QObject
信号
void | textureChanged() |
- 2 个信号继承自 QObject
其他继承的成员
- 1 个属性继承自 QObject
- 1 个公有槽函数继承自 QObject
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
The QSGTextureProvider class encapsulates texture based entities in QML.
The QSGTextureProvider lives primarily in the scene graph rendering thread.
参见 Scene Graph - Two Texture Providers.
成员函数
[pure virtual]
QSGTexture *QSGTextureProvider::texture() const
Returns a pointer to the texture object.
[signal]
void QSGTextureProvider::textureChanged()
This signal is emitted when the texture changes.