QSGImageNode Class
The QSGImageNode class is provided for convenience to easily draw textured content using the QML scene graph. 更多...
头文件: | #include <QSGImageNode> |
qmake: | QT += quick |
开始支持版本: | Qt 5.8 |
基类: | QSGGeometryNode |
公有类型
enum | TextureCoordinatesTransformFlag { NoTransform, MirrorHorizontally, MirrorVertically } |
flags | TextureCoordinatesTransformMode |
公有函数
virtual | ~QSGImageNode() |
virtual QSGTexture::Filtering | filtering() const = 0 |
virtual QSGTexture::Filtering | mipmapFiltering() const = 0 |
virtual bool | ownsTexture() const = 0 |
virtual QRectF | rect() const = 0 |
virtual void | setFiltering(QSGTexture::Filtering filtering) = 0 |
virtual void | setMipmapFiltering(QSGTexture::Filtering filtering) = 0 |
virtual void | setOwnsTexture(bool owns) = 0 |
virtual void | setRect(const QRectF &rect) = 0 |
void | setRect(qreal x, qreal y, qreal w, qreal h) |
virtual void | setSourceRect(const QRectF &rect) = 0 |
void | setSourceRect(qreal x, qreal y, qreal w, qreal h) |
virtual void | setTexture(QSGTexture *texture) = 0 |
virtual void | setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0 |
virtual QRectF | sourceRect() const = 0 |
virtual QSGTexture * | texture() const = 0 |
virtual TextureCoordinatesTransformMode | textureCoordinatesTransform() const = 0 |
- 4 个公有函数继承自 QSGGeometryNode
- 3 个公有函数继承自 QSGBasicGeometryNode
- 20 个公有函数继承自 QSGNode
静态公有成员
void | rebuildGeometry(QSGGeometry *g, QSGTexture *texture, const QRectF &rect, QRectF sourceRect, TextureCoordinatesTransformMode texCoordMode) |
详细描述
The QSGImageNode class is provided for convenience to easily draw textured content using the QML scene graph.
Warning: The image node class must have a texture before being added to the scene graph to be rendered.
成员类型
enum QSGImageNode::TextureCoordinatesTransformFlag
flags QSGImageNode::TextureCoordinatesTransformMode
The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad.
Constant | Value | Description |
---|---|---|
QSGImageNode::NoTransform | 0x00 | Texture coordinates are oriented with window coordinates i.e. with origin at top-left. |
QSGImageNode::MirrorHorizontally | 0x01 | Texture coordinates are inverted in the horizontal axis with respect to window coordinates |
QSGImageNode::MirrorVertically | 0x02 | Texture coordinates are inverted in the vertical axis with respect to window coordinates |
The TextureCoordinatesTransformMode type is a typedef for QFlags<TextureCoordinatesTransformFlag>. It stores an OR combination of TextureCoordinatesTransformFlag values.
成员函数
[virtual]
QSGImageNode::~QSGImageNode()
Destroys the instance of QSGImageNode. The destructor is virtual.
[pure virtual]
QSGTexture::Filtering QSGImageNode::filtering() const
Returns the filtering for this image node.
参见 setFiltering().
[pure virtual]
QSGTexture::Filtering QSGImageNode::mipmapFiltering() const
Returns the mipmap filtering for this image node.
参见 setMipmapFiltering().
[pure virtual]
bool QSGImageNode::ownsTexture() const
Returns true
if the node takes ownership of the texture; otherwise false
.
参见 setOwnsTexture().
[static]
void QSGImageNode::rebuildGeometry(QSGGeometry *g, QSGTexture *texture, const QRectF &rect, QRectF sourceRect, TextureCoordinatesTransformMode texCoordMode)
[pure virtual]
QRectF QSGImageNode::rect() const
Returns the target rect of this image node.
参见 setRect().
[pure virtual]
void QSGImageNode::setFiltering(QSGTexture::Filtering filtering)
Sets the filtering to be used for this image node to filtering.
For smooth scaling, use QSGTexture::Linear. For normal scaling, use QSGTexture::Nearest.
参见 filtering().
[pure virtual]
void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
Sets the mipmap filtering to be used for this image node to filtering.
For smooth scaling between mip maps, use QSGTexture::Linear. For normal scaling, use QSGTexture::Nearest.
参见 mipmapFiltering().
[pure virtual]
void QSGImageNode::setOwnsTexture(bool owns)
Sets whether the node takes ownership of the texture to owns.
By default, the node does not take ownership of the texture.
参见 ownsTexture().
[pure virtual]
void QSGImageNode::setRect(const QRectF &rect)
Sets the target rect of this image node to rect.
参见 rect().
void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h)
This is an overloaded function.
Sets the rectangle of this image node to begin at (x, y) and have width w and height h.
[pure virtual]
void QSGImageNode::setSourceRect(const QRectF &rect)
Sets the source rect of this image node to rect.
参见 sourceRect().
void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h)
This is an overloaded function.
Sets the rectangle of this image node to show its texture from (x, y) and have width w and height h relatively to the QSGTexture::textureSize.
[pure virtual]
void QSGImageNode::setTexture(QSGTexture *texture)
Sets the texture of this image node to texture.
Use setOwnsTexture() to set whether the node should take ownership of the texture. By default, the node does not take ownership.
Warning: An image node must have a texture before being added to the scenegraph to be rendered.
参见 texture().
[pure virtual]
void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
Sets the method used to generate texture coordinates to mode. This can be used to obtain correct orientation of the texture. This is commonly needed when using a third-party OpenGL library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.
参见 textureCoordinatesTransform().
[pure virtual]
QRectF QSGImageNode::sourceRect() const
Returns the source rect of this image node.
参见 setSourceRect().
[pure virtual]
QSGTexture *QSGImageNode::texture() const
Returns the texture for this image node.
参见 setTexture().
[pure virtual]
TextureCoordinatesTransformMode QSGImageNode::textureCoordinatesTransform() const
Returns the mode used to generate texture coordinates for this node.