QGamepad Class

A gamepad device connected to a system 更多...

头文件: #include <QGamepad>
qmake: QT += gamepad
基类: QObject

属性

公有函数

QGamepad(int deviceId = 0, QObject *parent = nullptr)
~QGamepad()
double axisLeftX() const
double axisLeftY() const
double axisRightX() const
double axisRightY() const
bool buttonL1() const
double buttonL2() const
bool buttonL3() const
bool buttonR1() const
double buttonR2() const
bool buttonR3() const
bool buttonA() const
bool buttonB() const
bool buttonCenter() const
bool buttonDown() const
bool buttonGuide() const
bool buttonLeft() const
bool buttonRight() const
bool buttonSelect() const
bool buttonStart() const
bool buttonUp() const
bool buttonX() const
bool buttonY() const
int deviceId() const
bool isConnected() const
QString name() const
  • 32 个公有函数继承自 QObject

公有槽函数

void setDeviceId(int number)
  • 1 个公有槽函数继承自 QObject

信号

void axisLeftXChanged(double value)
void axisLeftYChanged(double value)
void axisRightXChanged(double value)
void axisRightYChanged(double value)
void buttonAChanged(bool value)
void buttonBChanged(bool value)
void buttonCenterChanged(bool value)
void buttonDownChanged(bool value)
void buttonGuideChanged(bool value)
void buttonL1Changed(bool value)
void buttonL2Changed(double value)
void buttonL3Changed(bool value)
void buttonLeftChanged(bool value)
void buttonR1Changed(bool value)
void buttonR2Changed(double value)
void buttonR3Changed(bool value)
void buttonRightChanged(bool value)
void buttonSelectChanged(bool value)
void buttonStartChanged(bool value)
void buttonUpChanged(bool value)
void buttonXChanged(bool value)
void buttonYChanged(bool value)
void connectedChanged(bool value)
void deviceIdChanged(int value)
void nameChanged(QString value)

其他继承的成员

  • 1 个公有变量继承自 QObject
  • 10 个静态公有成员继承自 QObject
  • 9 个受保护的函数继承自 QObject
  • 2 个受保护的变量继承自 QObject

详细描述

A gamepad device connected to a system

QGamepad is used to access the current state of gamepad hardware connected to a system.

属性

axisLeftX : const double

This read-only property holds the value of the left thumbstick's X axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisLeftX() const

Notifier signal:

void axisLeftXChanged(double value)

axisLeftY : const double

This read-only property holds the value of the left thumbstick's Y axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisLeftY() const

Notifier signal:

void axisLeftYChanged(double value)

axisRightX : const double

This read-only property holds the value of the right thumbstick's X axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisRightX() const

Notifier signal:

void axisRightXChanged(double value)

axisRightY : const double

This read-only property holds the value of the right thumbstick's Y axis. The axis values range from -1.0 to 1.0.

访问函数:

double axisRightY() const

Notifier signal:

void axisRightYChanged(double value)

buttonL1 : const bool

This read-only property holds the state of the left shoulder button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonL1() const

Notifier signal:

void buttonL1Changed(bool value)

buttonL2 : const double

This read-only property holds the value of the left trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.

访问函数:

double buttonL2() const

Notifier signal:

void buttonL2Changed(double value)

buttonL3 : const bool

This read-only property holds the state of the left stick button. The value is true when pressed, and false when not pressed. This button is usually triggered by pressing the left joystick itself.

访问函数:

bool buttonL3() const

Notifier signal:

void buttonL3Changed(bool value)

buttonR1 : const bool

This read-only property holds the state of the right shoulder button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonR1() const

Notifier signal:

void buttonR1Changed(bool value)

buttonR2 : const double

This read-only property holds the value of the right trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.

访问函数:

double buttonR2() const

Notifier signal:

void buttonR2Changed(double value)

buttonR3 : const bool

This read-only property holds the state of the right stick button. The value is true when pressed, and false when not pressed. This button is usually triggered by pressing the right joystick itself.

访问函数:

bool buttonR3() const

Notifier signal:

void buttonR3Changed(bool value)

buttonA : const bool

This read-only property holds the state of the A button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonA() const

Notifier signal:

void buttonAChanged(bool value)

buttonB : const bool

This read-only property holds the state of the B button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonB() const

Notifier signal:

void buttonBChanged(bool value)

参见 QGamepadManager::connectedGamepads().

buttonCenter : const bool

This read-only property holds the state of the center button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonCenter() const

Notifier signal:

void buttonCenterChanged(bool value)

buttonDown : const bool

This read-only property holds the state of the direction pad down button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonDown() const

Notifier signal:

void buttonDownChanged(bool value)

buttonGuide : const bool

This read-only property holds the state of the guide button. The value is true when pressed, and false when not pressed. This button is typically the one in the center of the gamepad with a logo. Some gamepads will not have a guide button.

访问函数:

bool buttonGuide() const

Notifier signal:

void buttonGuideChanged(bool value)

buttonLeft : const bool

This read-only property holds the state of the direction pad left button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonLeft() const

Notifier signal:

void buttonLeftChanged(bool value)

buttonRight : const bool

This read-only property holds the state of the direction pad right button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonRight() const

Notifier signal:

void buttonRightChanged(bool value)

buttonSelect : const bool

This read-only property holds the state of the Select button. The value is true when pressed, and false when not pressed. This button can sometimes be labeled as the Back button on some gamepads.

访问函数:

bool buttonSelect() const

Notifier signal:

void buttonSelectChanged(bool value)

buttonStart : const bool

This read-only property holds the state of the Start button. The value is true when pressed, and false when not pressed. This button can sometimes be labeled as the Forward button on some gamepads.

访问函数:

bool buttonStart() const

Notifier signal:

void buttonStartChanged(bool value)

buttonUp : const bool

This read-only property holds the state of the direction pad up button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonUp() const

Notifier signal:

void buttonUpChanged(bool value)

buttonX : const bool

This read-only property holds the state of the X button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonX() const

Notifier signal:

void buttonXChanged(bool value)

buttonY : const bool

This read-only property holds the state of the Y button. The value is true when pressed, and false when not pressed.

访问函数:

bool buttonY() const

Notifier signal:

void buttonYChanged(bool value)

connected : const bool

This read-only property holds the connectivity state of the gamepad device. If a gamepad is connected, this property will be true, otherwise false.

访问函数:

bool isConnected() const

Notifier signal:

void connectedChanged(bool value)

deviceId : int

This property holds the deviceId of the gamepad device. Multiple gamepad devices can be connected at any given time, so setting this property defines which gamepad to use.

访问函数:

int deviceId() const
void setDeviceId(int number)

Notifier signal:

void deviceIdChanged(int value)

参见 QGamepadManager::connectedGamepads().

name : const QString

This read-only property holds the reported name of the gamepad if one is available.

访问函数:

QString name() const

Notifier signal:

void nameChanged(QString value)

成员函数

QGamepad::QGamepad(int deviceId = 0, QObject *parent = nullptr)

Constructs a QGamepad with the given deviceId and parent.

QGamepad::~QGamepad()

Destroys the QGamepad.