QSpotLight Class
(Qt3DRender::QSpotLight)Encapsulate a Spot Light object in a Qt 3D scene. 更多...
头文件: | #include <QSpotLight> |
qmake: | QT += 3drender |
开始支持版本: | Qt 5.5 |
Instantiated By: | SpotLight |
基类: | Qt3DRender::QAbstractLight |
属性
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- 3 个属性继承自 Qt3DRender::QAbstractLight
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QSpotLight(Qt3DCore::QNode *parent = nullptr) | |
QVector3D | attenuation() const |
float | constantAttenuation() const |
float | cutOffAngle() const |
float | linearAttenuation() const |
QVector3D | localDirection() const |
float | quadraticAttenuation() const |
- 3 个公有函数继承自 Qt3DRender::QAbstractLight
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setConstantAttenuation(float value) |
void | setCutOffAngle(float cutOffAngle) |
void | setLinearAttenuation(float value) |
void | setLocalDirection(const QVector3D &localDirection) |
void | setQuadraticAttenuation(float value) |
- 2 个公有槽函数继承自 Qt3DRender::QAbstractLight
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | constantAttenuationChanged(float constantAttenuation) |
void | cutOffAngleChanged(float cutOffAngle) |
void | linearAttenuationChanged(float linearAttenuation) |
void | localDirectionChanged(const QVector3D &localDirection) |
void | quadraticAttenuationChanged(float quadraticAttenuation) |
- 2 个信号继承自 Qt3DRender::QAbstractLight
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
受保护的函数
QSpotLight(QSpotLightPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
其他继承的成员
详细描述
Encapsulate a Spot Light object in a Qt 3D scene.
属性
constantAttenuation : float
Specifies the constant attenuation of the spot light
访问函数:
float | constantAttenuation() const |
void | setConstantAttenuation(float value) |
Notifier signal:
void | constantAttenuationChanged(float constantAttenuation) |
cutOffAngle : float
Specifies the cut off angle of the spot light
访问函数:
float | cutOffAngle() const |
void | setCutOffAngle(float cutOffAngle) |
Notifier signal:
void | cutOffAngleChanged(float cutOffAngle) |
linearAttenuation : float
Specifies the linear attenuation of the spot light
访问函数:
float | linearAttenuation() const |
void | setLinearAttenuation(float value) |
Notifier signal:
void | linearAttenuationChanged(float linearAttenuation) |
localDirection : QVector3D
Specifies the local direction of the spot light
访问函数:
QVector3D | localDirection() const |
void | setLocalDirection(const QVector3D &localDirection) |
Notifier signal:
void | localDirectionChanged(const QVector3D &localDirection) |
quadraticAttenuation : float
Specifies the quadratic attenuation of the spot light
访问函数:
float | quadraticAttenuation() const |
void | setQuadraticAttenuation(float value) |
Notifier signal:
void | quadraticAttenuationChanged(float quadraticAttenuation) |
成员函数
QSpotLight::QSpotLight(Qt3DCore::QNode *parent = nullptr)
Constructs a new QSpotLight with the specified parent.
[protected]
QSpotLight::QSpotLight(QSpotLightPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.