QShaderData Class
(Qt3DRender::QShaderData)Provides a way of specifying values of a Uniform Block or a shader structure. 更多...
头文件: | #include <Qt3DRender/QShaderData> |
qmake: | QT += 3drender |
开始支持版本: | Qt 5.5 |
基类: | Qt3DCore::QComponent |
公有函数
QShaderData(Qt3DCore::QNode *parent = nullptr) | |
PropertyReaderInterfacePtr | propertyReader() const |
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
受保护的函数
QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
其他继承的成员
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
Provides a way of specifying values of a Uniform Block or a shader structure.
Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.
成员函数
QShaderData::QShaderData(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QShaderData.
[protected]
QShaderData::QShaderData(QShaderDataPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
PropertyReaderInterfacePtr QShaderData::propertyReader() const
QShaderData::propertyReader Returns PropertyReaderInterfacePtr for this shader data