QRenderPass Class
(Qt3DRender::QRenderPass)Encapsulates a Render Pass. 更多...
头文件: | #include <QRenderPass> |
qmake: | QT += 3drender |
开始支持版本: | Qt 5.7 |
Instantiated By: | RenderPass |
基类: | Qt3DCore::QNode |
属性
- shaderProgram : Qt3DRender::QShaderProgram *
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QRenderPass(Qt3DCore::QNode *parent = nullptr) | |
void | addFilterKey(QFilterKey *filterKey) |
void | addParameter(QParameter *parameter) |
void | addRenderState(QRenderState *state) |
QVector<QFilterKey *> | filterKeys() const |
QVector<QParameter *> | parameters() const |
void | removeFilterKey(QFilterKey *filterKey) |
void | removeParameter(QParameter *parameter) |
void | removeRenderState(QRenderState *state) |
QVector<QRenderState *> | renderStates() const |
QShaderProgram * | shaderProgram() const |
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setShaderProgram(QShaderProgram *shaderProgram) |
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | shaderProgramChanged(QShaderProgram *shaderProgram) |
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
受保护的函数
QRenderPass(QRenderPassPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
相关非成员
typedef | ParameterList |
其他继承的成员
详细描述
Encapsulates a Render Pass.
A Qt3DRender::QRenderPass specifies a single rendering pass - an instance of shader program execution - used by Qt3DRender::QTechnique. Render pass consists of a Qt3DRender::QShaderProgram and a list of Qt3DRender::QFilterKey objects, a list of Qt3DRender::QRenderState objects and a list of Qt3DRender::QParameter objects.
QRenderPass executes the QShaderProgram using the given QRenderState and QParameter nodes when at least one of QFilterKey nodes being referenced matches any of the QFilterKey nodes in QRenderPassFilter or when no QFilterKey nodes are specified and no QRenderPassFilter is present in the FrameGraph.
If the QRenderPass defines a QParameter, it will be overridden by a QParameter with the same name if it exists in any of the QTechnique, QEffect, QMaterial, QTechniqueFilter, QRenderPassFilter associated with the pass at runtime. This still can be useful to define sane default values.
At render time, for each leaf node of the FrameGraph a base render state is recorded by accumulating states defined by all QRenderStateSet nodes in the FrameGraph branch. Each QRenderPass can overload this base render state by specifying its own QRenderState nodes.
// Create the render passes QRenderPass *pass = new QRenderPass(); // Create shader program QShaderProgram *glShader = new QShaderProgram(); // Set the shader on the render pass pass->setShaderProgram(glShader); // Create a FilterKey QFilterKey *filterKey = new QFilterKey(); filterKey->setName(QStringLiteral("name")); fitlerKey->setValue(QStringLiteral("zFillPass")); // Add the FilterKey to the pass pass->addFilterKey(filterKey); // Create a QParameter QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Add parameter to pass pass->addParameter(colorParameter); // Create a QRenderState QDepthTest *depthTest = new QDepthTest(); // Add the render state to the pass pass->addRenderState(depthTest);
参见 QRenderPassFilter, QFilterKey, QParameter, QRenderState, QEffect, and QTechnique.
属性
shaderProgram : Qt3DRender::QShaderProgram *
Specifies the shader program to be used for this render pass.
访问函数:
QShaderProgram * | shaderProgram() const |
void | setShaderProgram(QShaderProgram *shaderProgram) |
Notifier signal:
void | shaderProgramChanged(QShaderProgram *shaderProgram) |
成员函数
QRenderPass::QRenderPass(Qt3DCore::QNode *parent = nullptr)
Constructs a new QRenderPass with the specified parent.
[protected]
QRenderPass::QRenderPass(QRenderPassPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
void QRenderPass::addFilterKey(QFilterKey *filterKey)
Adds filterKey to the Qt3DRender::QRenderPass local filter keys.
void QRenderPass::addParameter(QParameter *parameter)
Add parameter to the render pass' parameters.
void QRenderPass::addRenderState(QRenderState *state)
Adds a render state to the rendering pass. That implies that when the pass is executed at render time, the globally set render state will be modified by the states defined locally by the Qt3DRender::QRenderPass.
Note: not defining any Qt3DRender::QRenderState in a pass will result in the pass using the globally set render state for a given FrameGraph branch execution path.
QVector<QFilterKey *> QRenderPass::filterKeys() const
Returns the list of Qt3DRender::QFilterKey key objects making up the filter keys of the Qt3DRender::QRenderPass.
QVector<QParameter *> QRenderPass::parameters() const
Returns a vector of the render pass' current parameters
void QRenderPass::removeFilterKey(QFilterKey *filterKey)
Removes filterKey from the Qt3DRender::QRenderPass local filter keys.
void QRenderPass::removeParameter(QParameter *parameter)
Remove parameter from the render pass' parameters.
void QRenderPass::removeRenderState(QRenderState *state)
Removes state from the Qt3DRender::QRenderPass local render state.
QVector<QRenderState *> QRenderPass::renderStates() const
Returns the list of Qt3DRender::QRenderState state objects making up the render state of the Qt3DRender::QRenderPass.