QDithering Class
(Qt3DRender::QDithering)Enable dithering 更多...
头文件: | #include <QDithering> |
qmake: | QT += 3drender |
开始支持版本: | Qt 5.7 |
Instantiated By: | Dithering |
基类: | Qt3DRender::QRenderState |
公有函数
QDithering(Qt3DCore::QNode *parent = nullptr) |
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
其他继承的成员
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
Enable dithering
A Qt3DRender::QDithering class enables dithering. Dithering adds noise to the color values to randomize quantization error in order to prevent large scale patterns in the final image, such as banding. Dithering is most useful when rendering to a surface with low color bit depth, such as RGB565 or RGBA4444.