QFrameAction Class

(Qt3DLogic::QFrameAction)

Provides a way to have a synchronous function executed each frame. 更多...

头文件: #include <QFrameAction>
qmake: QT += 3dlogic
开始支持版本: Qt 5.5
Instantiated By: FrameAction
基类: Qt3DCore::QComponent

公有函数

QFrameAction(Qt3DCore::QNode *parent = nullptr)

信号

void triggered(float dt)

其他继承的成员

详细描述

Provides a way to have a synchronous function executed each frame.

The QFrameAction provides a way to perform tasks each frame in a synchronized way with the Qt3D backend. This is useful to implement some aspects of application logic and to prototype functionality that can later be folded into an additional Qt3D aspect.

For example, the QFrameAction can be used to animate a property in sync with the Qt3D engine where a Qt Quick animation element is not perfectly synchronized and may lead to stutters in some cases.

To execute your own code each frame connect to the QFrameAction::triggered signal.

成员函数

QFrameAction::QFrameAction(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QFrameAction.

[signal] void QFrameAction::triggered(float dt)

This signal is emitted each frame with dt being the time since the last triggering.