QTexturedMetalRoughMaterial Class
(Qt3DExtras::QTexturedMetalRoughMaterial)The QTexturedMetalRoughMaterial provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps). 更多...
头文件: | #include <QTexturedMetalRoughMaterial> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.9 |
基类: | Qt3DRender::QMaterial |
属性
|
- 1 个属性继承自 Qt3DRender::QMaterial
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QTexturedMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QTexturedMetalRoughMaterial() | |
Qt3DRender::QAbstractTexture * | ambientOcclusion() const |
Qt3DRender::QAbstractTexture * | baseColor() const |
Qt3DRender::QAbstractTexture * | metalness() const |
Qt3DRender::QAbstractTexture * | normal() const |
Qt3DRender::QAbstractTexture * | roughness() const |
- 4 个公有函数继承自 Qt3DRender::QMaterial
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setAmbientOcclusion(Qt3DRender::QAbstractTexture *ambientOcclusion) |
void | setBaseColor(Qt3DRender::QAbstractTexture *baseColor) |
void | setMetalness(Qt3DRender::QAbstractTexture *metalness) |
void | setNormal(Qt3DRender::QAbstractTexture *normal) |
void | setRoughness(Qt3DRender::QAbstractTexture *roughness) |
- 1 个公有槽函数继承自 Qt3DRender::QMaterial
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | ambientOcclusionChanged(Qt3DRender::QAbstractTexture *ambientOcclusion) |
void | baseColorChanged(Qt3DRender::QAbstractTexture *baseColor) |
void | metalnessChanged(Qt3DRender::QAbstractTexture *metalness) |
void | normalChanged(Qt3DRender::QAbstractTexture *normal) |
void | roughnessChanged(Qt3DRender::QAbstractTexture *roughness) |
- 1 个信号继承自 Qt3DRender::QMaterial
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
受保护的函数
QTexturedMetalRoughMaterial(QTexturedMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
其他继承的成员
详细描述
The QTexturedMetalRoughMaterial provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps).
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 only.
属性
ambientOcclusion : Qt3DRender::QAbstractTexture *
Holds the current ambient occlusion map texture.
By default, the ambient occlusion texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | ambientOcclusion() const |
void | setAmbientOcclusion(Qt3DRender::QAbstractTexture *ambientOcclusion) |
Notifier signal:
void | ambientOcclusionChanged(Qt3DRender::QAbstractTexture *ambientOcclusion) |
baseColor : Qt3DRender::QAbstractTexture *
Holds the current base color map texture.
By default, the base color texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | baseColor() const |
void | setBaseColor(Qt3DRender::QAbstractTexture *baseColor) |
Notifier signal:
void | baseColorChanged(Qt3DRender::QAbstractTexture *baseColor) |
metalness : Qt3DRender::QAbstractTexture *
Holds the current metalness map texture.
By default, the metalness texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | metalness() const |
void | setMetalness(Qt3DRender::QAbstractTexture *metalness) |
Notifier signal:
void | metalnessChanged(Qt3DRender::QAbstractTexture *metalness) |
normal : Qt3DRender::QAbstractTexture *
Holds the current normal map texture.
By default, the normal texture has the following properties:
- Linear minification and magnification filters
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | normal() const |
void | setNormal(Qt3DRender::QAbstractTexture *normal) |
Notifier signal:
void | normalChanged(Qt3DRender::QAbstractTexture *normal) |
roughness : Qt3DRender::QAbstractTexture *
Holds the current roughness map texture.
By default, the roughness texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | roughness() const |
void | setRoughness(Qt3DRender::QAbstractTexture *roughness) |
Notifier signal:
void | roughnessChanged(Qt3DRender::QAbstractTexture *roughness) |
成员函数
QTexturedMetalRoughMaterial::QTexturedMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QTexturedMetalRoughMaterial.
[protected]
QTexturedMetalRoughMaterial::QTexturedMetalRoughMaterial(QTexturedMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
QTexturedMetalRoughMaterial::~QTexturedMetalRoughMaterial()
Destroys the QTexturedMetalRoughMaterial instance.