QSphereMesh Class
(Qt3DExtras::QSphereMesh)A spherical mesh. 更多...
头文件: | #include <Qt3DExtras/QSphereMesh> |
qmake: | QT += 3dextras |
Instantiated By: | SphereMesh |
基类: | Qt3DRender::QGeometryRenderer |
属性
- generateTangents : bool
- radius : float
- rings : int
- slices : int
- 10 个属性继承自 Qt3DRender::QGeometryRenderer
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QSphereMesh(Qt3DCore::QNode *parent = nullptr) | |
bool | generateTangents() const |
float | radius() const |
int | rings() const |
int | slices() const |
- 12 个公有函数继承自 Qt3DRender::QGeometryRenderer
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setGenerateTangents(bool gen) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
- 10 个公有槽函数继承自 Qt3DRender::QGeometryRenderer
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | generateTangentsChanged(bool generateTangents) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
- 10 个信号继承自 Qt3DRender::QGeometryRenderer
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
其他继承的成员
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
A spherical mesh.
属性
generateTangents : bool
Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.
访问函数:
bool | generateTangents() const |
void | setGenerateTangents(bool gen) |
Notifier signal:
void | generateTangentsChanged(bool generateTangents) |
radius : float
Holds the radius of the sphere.
访问函数:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the mesh.
访问函数:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the mesh.
访问函数:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |