QPhongMaterial Class

(Qt3DExtras::QPhongMaterial)

The QPhongMaterial class provides a default implementation of the phong lighting effect. 更多...

头文件: #include <QPhongMaterial>
qmake: QT += 3dextras
开始支持版本: Qt 5.7
基类: Qt3DRender::QMaterial

属性

公有函数

QPhongMaterial(Qt3DCore::QNode *parent = nullptr)
~QPhongMaterial()
QColor ambient() const
QColor diffuse() const
float shininess() const
QColor specular() const

公有槽函数

void setAmbient(const QColor &ambient)
void setDiffuse(const QColor &diffuse)
void setShininess(float shininess)
void setSpecular(const QColor &specular)

信号

void ambientChanged(const QColor &ambient)
void diffuseChanged(const QColor &diffuse)
void shininessChanged(float shininess)
void specularChanged(const QColor &specular)

其他继承的成员

详细描述

The QPhongMaterial class provides a default implementation of the phong lighting effect.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

属性

ambient : QColor

Holds the ambient color.

访问函数:

QColor ambient() const
void setAmbient(const QColor &ambient)

Notifier signal:

void ambientChanged(const QColor &ambient)

diffuse : QColor

Holds the diffuse color.

访问函数:

QColor diffuse() const
void setDiffuse(const QColor &diffuse)

Notifier signal:

void diffuseChanged(const QColor &diffuse)

shininess : float

Holds the shininess exponent.

访问函数:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

specular : QColor

Holds the specular color.

访问函数:

QColor specular() const
void setSpecular(const QColor &specular)

Notifier signal:

void specularChanged(const QColor &specular)

成员函数

QPhongMaterial::QPhongMaterial(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QPhongMaterial.

QPhongMaterial::~QPhongMaterial()

Destroys the QPhongMaterial.