QMorphPhongMaterial Class
(Qt3DExtras::QMorphPhongMaterial)The QMorphPhongMaterial class provides a default implementation of the phong lighting effect. 更多...
头文件: | #include <QMorphPhongMaterial> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.7 |
基类: | Qt3DRender::QMaterial |
属性
|
- 1 个属性继承自 Qt3DRender::QMaterial
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QMorphPhongMaterial() | |
QColor | ambient() const |
QColor | diffuse() const |
float | interpolator() const |
float | shininess() const |
QColor | specular() const |
- 4 个公有函数继承自 Qt3DRender::QMaterial
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setAmbient(const QColor &ambient) |
void | setDiffuse(const QColor &diffuse) |
void | setInterpolator(float interpolator) |
void | setShininess(float shininess) |
void | setSpecular(const QColor &specular) |
- 1 个公有槽函数继承自 Qt3DRender::QMaterial
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(const QColor &diffuse) |
void | interpolatorChanged(float interpolator) |
void | shininessChanged(float shininess) |
void | specularChanged(const QColor &specular) |
- 1 个信号继承自 Qt3DRender::QMaterial
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
其他继承的成员
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
The QMorphPhongMaterial class provides a default implementation of the phong lighting effect.
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
属性
ambient : QColor
Holds the ambient color.
访问函数:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
diffuse : QColor
Holds the diffuse color.
访问函数:
QColor | diffuse() const |
void | setDiffuse(const QColor &diffuse) |
Notifier signal:
void | diffuseChanged(const QColor &diffuse) |
interpolator : float
访问函数:
float | interpolator() const |
void | setInterpolator(float interpolator) |
Notifier signal:
void | interpolatorChanged(float interpolator) |
shininess : float
Holds the shininess exponent.
访问函数:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
specular : QColor
Holds the specular color.
访问函数:
QColor | specular() const |
void | setSpecular(const QColor &specular) |
Notifier signal:
void | specularChanged(const QColor &specular) |
成员函数
QMorphPhongMaterial::QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QMorphPhongMaterial.
QMorphPhongMaterial::~QMorphPhongMaterial()
Destroys the QMorphPhongMaterial.