QDiffuseSpecularMapMaterial Class
(Qt3DExtras::QDiffuseSpecularMapMaterial)The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. 更多...
头文件: | #include <QDiffuseSpecularMapMaterial> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.7 |
基类: | Qt3DRender::QMaterial |
属性
|
- 1 个属性继承自 Qt3DRender::QMaterial
- 1 个属性继承自 Qt3DCore::QComponent
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QDiffuseSpecularMapMaterial() | |
QColor | ambient() const |
Qt3DRender::QAbstractTexture * | diffuse() const |
float | shininess() const |
Qt3DRender::QAbstractTexture * | specular() const |
float | textureScale() const |
- 4 个公有函数继承自 Qt3DRender::QMaterial
- 2 个公有函数继承自 Qt3DCore::QComponent
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setAmbient(const QColor &ambient) |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
void | setShininess(float shininess) |
void | setSpecular(Qt3DRender::QAbstractTexture *specular) |
void | setTextureScale(float textureScale) |
- 1 个公有槽函数继承自 Qt3DRender::QMaterial
- 1 个公有槽函数继承自 Qt3DCore::QComponent
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
void | shininessChanged(float shininess) |
void | specularChanged(Qt3DRender::QAbstractTexture *specular) |
void | textureScaleChanged(float textureScale) |
- 1 个信号继承自 Qt3DRender::QMaterial
- 3 个信号继承自 Qt3DCore::QComponent
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
其他继承的成员
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
属性
ambient : QColor
Holds the current ambient color.
访问函数:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
diffuse : Qt3DRender::QAbstractTexture *
Holds the current diffuse map texture.
By default, the diffuse texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | diffuse() const |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
Notifier signal:
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
shininess : float
Holds the current shininess as a float value.
访问函数:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
specular : Qt3DRender::QAbstractTexture *
Holds the current specular map texture.
By default, the specular texture has the following properties:
- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0
访问函数:
Qt3DRender::QAbstractTexture * | specular() const |
void | setSpecular(Qt3DRender::QAbstractTexture *specular) |
Notifier signal:
void | specularChanged(Qt3DRender::QAbstractTexture *specular) |
textureScale : float
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
访问函数:
float | textureScale() const |
void | setTextureScale(float textureScale) |
Notifier signal:
void | textureScaleChanged(float textureScale) |
成员函数
QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QDiffuseSpecularMapMaterial.
QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()
Destroys the QDiffuseSpecularMapMaterial instance.