QCylinderGeometry Class
(Qt3DExtras::QCylinderGeometry)The QCylinderGeometry class allows creation of a cylinder in 3D space. 更多...
头文件: | #include <Qt3DExtras/QCylinderGeometry> |
qmake: | QT += 3dextras |
开始支持版本: | Qt 5.7 |
Instantiated By: | CylinderGeometry |
基类: | Qt3DRender::QGeometry |
属性
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- 1 个属性继承自 Qt3DRender::QGeometry
- 3 个属性继承自 Qt3DCore::QNode
- 1 个属性继承自 QObject
公有函数
QCylinderGeometry(QNode *parent = nullptr) | |
Qt3DRender::QAttribute * | indexAttribute() const |
float | length() const |
Qt3DRender::QAttribute * | normalAttribute() const |
Qt3DRender::QAttribute * | positionAttribute() const |
float | radius() const |
int | rings() const |
int | slices() const |
Qt3DRender::QAttribute * | texCoordAttribute() const |
void | updateIndices() |
void | updateVertices() |
- 4 个公有函数继承自 Qt3DRender::QGeometry
- 11 个公有函数继承自 Qt3DCore::QNode
- 32 个公有函数继承自 QObject
公有槽函数
void | setLength(float length) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
- 1 个公有槽函数继承自 Qt3DRender::QGeometry
- 3 个公有槽函数继承自 Qt3DCore::QNode
- 1 个公有槽函数继承自 QObject
信号
void | lengthChanged(float length) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
- 1 个信号继承自 Qt3DRender::QGeometry
- 4 个信号继承自 Qt3DCore::QNode
- 2 个信号继承自 QObject
其他继承的成员
- 1 个公有变量继承自 QObject
- 10 个静态公有成员继承自 QObject
- 2 个受保护的函数继承自 Qt3DCore::QNode
- 9 个受保护的函数继承自 QObject
- 2 个受保护的变量继承自 QObject
详细描述
The QCylinderGeometry class allows creation of a cylinder in 3D space.
The QCylinderGeometry class is most commonly used internally by the QCylinderMesh but can also be used in custom Qt3DRender::QGeometryRenderer subclasses.
属性
indexAttribute : Qt3DRender::QAttribute * const
Holds the geometry index attribute.
访问函数:
Qt3DRender::QAttribute * | indexAttribute() const |
length : float
Holds the length of the cylinder.
访问函数:
float | length() const |
void | setLength(float length) |
Notifier signal:
void | lengthChanged(float length) |
normalAttribute : Qt3DRender::QAttribute * const
Holds the geometry normal attribute.
访问函数:
Qt3DRender::QAttribute * | normalAttribute() const |
positionAttribute : Qt3DRender::QAttribute * const
Holds the geometry position attribute.
访问函数:
Qt3DRender::QAttribute * | positionAttribute() const |
radius : float
Holds the radius of the cylinder.
访问函数:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the cylinder.
访问函数:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the cylinder.
访问函数:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |
texCoordAttribute : Qt3DRender::QAttribute * const
Holds the geometry texture coordinate attribute.
访问函数:
Qt3DRender::QAttribute * | texCoordAttribute() const |
成员函数
QCylinderGeometry::QCylinderGeometry(QNode *parent = nullptr)
Constructs a new QCylinderMesh with parent.
void QCylinderGeometry::updateIndices()
Updates the indices based on rings, slices, and length properties.
void QCylinderGeometry::updateVertices()
Updates the vertices based on rings, slices, and length properties.